PENGARUH PENGGUNAAN MEDIA AUGMENTED REALITY TERHADAP MINAT BELAJAR PADA MATA PELAJAR PENDIDIKAN PANCASILA DI SMPN 33 BANDAR LAMPUNG
Keywords:
Augmented Reality, learning interest, Pancasila EducationAbstract
This study aims to determine the effect of Augmented Reality learning media on students' learning interest in Pancasila Education at SMPN 33 Bandar Lampung. The method used was a quasi-experimental approach with a quantitative approach. The sample consisted of 74 students: 37 in the experimental class and 37 in the control class. Data collection was conducted through questionnaires and observations to measure student learning interest, and data analysis used descriptive statistics and the Independent Sample t-test with the help of SPSS 26. The results showed a significant effect between the learning interest of students who participated in learning with Augmented Reality media and those who participated in learning with printed textbooks. This is demonstrated by the use of visualization-based learning media, such as augmented reality, which has been proven to increase student interest and learning enthusiasm for Pancasila Education, as the interactive visual approach makes the material more engaging, easier to understand, and relevant to students
