PENGARUH MODEL PEMBELAJARAN GUIDED READING BERBANTUAN GAMIFIKASI TERHADAP HASIL BELAJAR MATA PELAJARAN IPAS PESERTA DIDIK KELAS IV UPTD SDN 13 BARRU
Keywords:
Gamification-based Guided Reading model, learning outcomes, ipas, student, SD.Abstract
This study was motivated by the low learning outcomes of students in the subject of Integrated Science and Social Studies (IPAS), as indicated by students’ limited ability to remember, understand, apply, and analyze learning materials. This condition reflects a gap between the demands of the Merdeka Curriculum, which emphasizes active and student-centered learning, and classroom practices that are still conventional. This study aims to determine the effect of the Guided Reading learning model assisted by gamification on the IPAS learning outcomes of fourth-grade students at UPTD SDN 13 Barru. This research used a quantitative approach with a quasi-experimental design employing a nonequivalent control group design. The sample consisted of 32 students, divided into an experimental group and a control group. Data were collected through tests, observations, and documentation. Data analysis was conducted using descriptive and inferential statistics, including normality tests, homogeneity tests, and an Independent Sample t-test. The results showed that the implementation of the Guided Reading model assisted by gamification was carried out very well and was able to improve students’ learning outcomes. This was evidenced by an increase in posttest scores and a significant difference between the experimental and control groups. Therefore, it can be concluded that the Guided Reading learning model assisted by gamification has an effect on the IPAS learning outcomes of fourth-grade students at UPTD SDN 13 Barru.
