PENGELOLAAN LIMBAH KANTUNG PLASTIK MENJADI BONEKA BERBASIS STEAM

Authors

  • Mutiara Wulan Maytasya Universitas Muhammadiyah Purworejo Author

Keywords:

STEAM, Doll, Plastic Waste

Abstract

Plastic waste in Indonesia is still an unresolved environmental problem. One of the causes of the high number of plastic waste is the large amount of public interest in using plastic. Therefore, efforts are needed to reduce plastic waste, including creative ideas for the use of plastic waste to produce valuable and useful products such as dolls. Tujuan dari project ini salah satunya untuk meminimalisir sampah plastik dan menjajaki peluang bisnis dengan menciptakan produk boneka sebagai solusi untuk menjadikan produk tersebut menjadi barang yang mempunyai nilai seni yang mempunyai estetika dan juga nilai jual. Tahapan dari projrct STEAM ini yaitu : (1) Ask, tahap ini yaitu menemukan permasalahan dilingkungan seperti banyaknya sampah kantung plastik yang penanganannya belum tepat. (2) Image, the stage of imagining a product, namely making doll products that have artistic value and are more useful. (3) Plan, product planning by making product designs or sketches such as shapes, sizes, tools and materials to be used. (4) Create, create a pre-planned product. (5) Improve, the last stage is to test the product that has been produced, whether this doll can minimize plastic waste or not and whether there is artistic value from the product. The results achieved are that the project of making dolls from plastic waste can minimize plastic waste in the community. In addition, the resulting product has an artistic value that can be used as a display or decoration at home.

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Published

2024-12-31

How to Cite

PENGELOLAAN LIMBAH KANTUNG PLASTIK MENJADI BONEKA BERBASIS STEAM. (2024). JPPD: Jurnal Penelitian Pendidikan Dasar, 1(04), 38-47. http://journal.lumiverapublishing.org/index.php/jppd/article/view/161